For the Video-Game-Obsessed Child

Your child doesn't love one game, they love games, plural, Minecraft one week, Roblox the next, Pokémon forever, and whatever they saw a video about last night. This is the shelf for that child, and it's an honest one. Six of these are real stories with a beginning, a middle, and an end. The other two are look-it-up books, a Pokémon handbook and an official Minecraft guide, that have no plot at all, and your child reads them a page at a time the way they'd flip through cards. Both kinds are worth having and I've said plainly which is which, because the question underneath a shelf like this is really 'will any of it lead to actual reading,' and you deserve a straight answer. Pick by your child's age and which game has them this month, and hand that one over.

Here's how I'd sort this shelf, because the wall of video-game books in a shop all looks the same and these do very different jobs. Two of them are look-it-up books. The Pokémon Super Duper handbook lists hundreds of creatures a stat block at a time, and the Official Minecraft Guide: Survival is a how-to reference of tips and diagrams, the official one, worth pointing out on a shelf packed with cheaper unofficial guides that say much less. Your child reads those in short bursts, one entry at a time, and that browsing is real work even though it never finishes. The other six are actual stories. Press Start! is the softest landing, a platformer printed as a tiny bright book for the youngest fan. Diary of an 8-Bit Warrior and Diary of a Roblox Pro are their games turned into Wimpy-Child-style diaries, the easiest way in for a Minecraft or Roblox player who thinks they hate reading. Minecraft: The Island is a real survival novel, the same first-night-in-the-game feeling as a proper story. The Last Kids on Earth runs a monster apocalypse like a video game with a to-do list. And Gamer Army is the big one, a 336-page thriller for an older reader where a gaming tournament turns out to be far more than a game. The honest answer to 'does any of this lead to real reading' is that it can, but the handbook and the guide won't get there on their own, the leap to a story is the move you make by handing over one of the six. Reach for whichever fits the child in front of you this week.