By Matt Doeden, Rachael Lassieur, Allison Hanel
Four branching survival books in a box, an earthquake, a jungle, lost at sea, and the wilderness, where your child picks the path and a wrong turn can get them killed.
It's a box with four separate books, and each one drops your child into a situation that could kill them: an earthquake, a jungle, a shipwreck with no boat and no land in sight, and the wilderness with no one coming. Every few pages the story stops and asks a question. Stay in the doorway or run for the street. Follow the river down or climb for a view. Drink the water or leave it. The answers aren't made up. A wrong one goes wrong because that's how a real earthquake or a real riptide behaves. Pick badly and the path can end with your child dead, and then a line sends them back to choose again. Across the four books there are about a hundred and seventy-four choices and seventy-eight endings.
Some children won't get invested in a made-up story but will lean right into a real one they can be right about. This set runs the same choose-and-flip machine as any other branching book, so your child still steers, except the survival material underneath is true. When they guess right, they've actually worked something out about a real disaster. And it's four books, not one, so a child who blazes through the earthquake has three more waiting with no coaxing from you, and the sea book is nothing like the jungle one.